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Make your own skins
Take a look here for the bike and rider templates, print them of and pin them up by your computer.
To start with as well as looking at the templates you can use print screen button to take some snap shots of the rider and the bike in the garage from different angles and have them open while you work on your own skin.
Start. Before you start, copy the file "rider1" or "bike1" a few times by copying and pasting it into a new folder renaming them and dragging them back into the appropriate folder. Drawing your skin on top of one of the provided base skins (AKA:"rider1") makes it allot easier than writing onto a blank page.
Textures. It is possible to, say, add blue trousers by coloring the lower section of the skin, the trousers, in blue. This would look fine in the game but adding creases, textures and a little shading to the skins is a good idea. Keeping with the example of the trousers shading belongs in the central region and the extreme left and right edges, these areas are between the legs, to put in shading use the airbrush or spray can option with a slightly darker colors than the body of the trousers and spray some nice bold areas making sure it blends in well. Creases emanate radialy from the middle of the trouser area and can be sprayed on using a smaller size of spray can. Selecting the trouser area and adding a little Gausion Blur (around.7) or any other slight blur filter helps also. With bikes you rarely need to add any texture or creases.

Helmets and goggles. Helmets are relatively easy to make there is very little shading required accept maybe the bottom right section (back). Goggles can be given a shiny look by coloring the lenses in completely white or a light blue and drawing a vertical darker blue line one or two pixels wide and either side a midtone also one or two pixels wide then select the lenses area with a lasso marquee and blur extensively, repeat if necessary.
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Gloves and the Soles of Boots: This is a difficult area to draw as what area is which is hard to find. You can get round this by having black gloves and just adding colors on the knuckle protection etc. as this will guarantee you a black sole other wise copy the template carefully and be prepared to make some adjustments in a trial and error style.
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Everything else is relatively simple to draw, logos on the front of jerseys need to be split in half, and put on about 2 pixal away from the edge like so.

There are two main problems presented by bikes theye are firstly that your flat skin will be stretched over 125cc 3D modals up to 600cc 3D this presents a problem and you will have to test your skin in all the bike sizes. The main problem you are likely to encounter is in the seat area because the bikes change in width and you can find a seat that look good on a 600cc is too big for a 125cc. Also making metal look like metal can be a problem you can adapt my shiny goggle tequnique to remedy this and make chrome effect. Nice.
Paint Shop Pro
Paint Shop Pro seems to have terrible trouble saving files as ".tga" (a proper .tga is exactly 192kb) to remedy this when you have finished your skin open another "rider1" then copy and paste you skin on top of it then save that one and rename it.